hello friends! new(ish)!
Talk:Game programming: Difference between revisions
>Biohazard (Created page with "I might try to work on this some more in my free time. The different languages and types need to be organized better, although it's a good start. It makes it look messy by div...") |
>Eldy No edit summary |
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I might try to work on this some more in my free time. The different languages and types need to be organized better, although it's a good start. It makes it look messy by dividing it by "tiers" (which is inherently biased), and dividing libraries by language is good, although needs to probably be separated into 2D and 3D, as well as Physics engines. Just some thoughts, it'll be easier to organize once/if more stuff is added. --[[User:Biohazard|Biohazard]] ([[User talk:Biohazard|talk]]) 20:24, 28 January 2014 (EST) | I might try to work on this some more in my free time. The different languages and types need to be organized better, although it's a good start. It makes it look messy by dividing it by "tiers" (which is inherently biased), and dividing libraries by language is good, although needs to probably be separated into 2D and 3D, as well as Physics engines. Just some thoughts, it'll be easier to organize once/if more stuff is added. --[[User:Biohazard|Biohazard]] ([[User talk:Biohazard|talk]]) 20:24, 28 January 2014 (EST) | ||
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''Pleb tier: "Game Engines" such as Unity/UDK/CryEngine. Seriously, don't use these. It is just a waste of your time when you could be learning programming and actual game development.'' | |||
Yeah, better use Ogre3D, THAT will get you into game programming. | |||
--[[User:Eldy|Eldy]] ([[User talk:Eldy|talk]]) 08:40, 26 March 2018 (UTC) | |||
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I took the liberty of starting to put content in this page that could actually help beginners get into game programming. --[[User:Eldy|Eldy]] ([[User talk:Eldy|talk]]) 11:53, 27 March 2018 (UTC) |
Latest revision as of 11:53, 27 March 2018
I might try to work on this some more in my free time. The different languages and types need to be organized better, although it's a good start. It makes it look messy by dividing it by "tiers" (which is inherently biased), and dividing libraries by language is good, although needs to probably be separated into 2D and 3D, as well as Physics engines. Just some thoughts, it'll be easier to organize once/if more stuff is added. --Biohazard (talk) 20:24, 28 January 2014 (EST)
Pleb tier: "Game Engines" such as Unity/UDK/CryEngine. Seriously, don't use these. It is just a waste of your time when you could be learning programming and actual game development.
Yeah, better use Ogre3D, THAT will get you into game programming. --Eldy (talk) 08:40, 26 March 2018 (UTC)
I took the liberty of starting to put content in this page that could actually help beginners get into game programming. --Eldy (talk) 11:53, 27 March 2018 (UTC)