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/gedg/ - Game and Engine Dev General: Difference between revisions

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* GLFW(https://www.glfw.org/): Multi-platform C library for making windows and handling input events.
* GLFW(https://www.glfw.org/): Multi-platform C library for making windows and handling input events.
* Godot(https://godotengine.org/): 2D/3D game engine written in C++.
* Godot(https://godotengine.org/): 2D/3D game engine written in C++.
* LÖVE(https://love2d.org/): 2D game engine in Lua.  
* LÖVE(https://love2d.org/): 2D game engine in Lua.
* Lua(http://www.lua.org/about.html): Lua is a simple and powerful language that can be used to embed scripts in programs.
* miniaudio(https://miniaud.io/): A simple cross-platform audio library written in C, contained in a single source file.
* miniaudio(https://miniaud.io/): A simple cross-platform audio library written in C, contained in a single source file.
* MonoGame(https://www.monogame.net/): C# framework for making games and engines.
* MonoGame(https://www.monogame.net/): C# framework for making games and engines.

Revision as of 17:28, 4 April 2023

Game and Engine Development General

The Game and Engine Development General, or /gedg/ is for the discussion of creating games and engines, including the many tools and libraries involved in dev.

Check out the /gedg/ compendium: https://rentry.org/gedg!

Engines and Libraries

Open Source

Closed Source

The term "closed" also includes "pay to view" code.